NotCoolStudios

Prototype · Godot 4 · 1–4 player co-op

Project DNGN

A highly replayable co-op dungeon crawler with weighty, impactful combat and character building elements.

This is our ambitious stretch project and will be in the oven for a loooong time. It is playable today as a single-player combat prototype with placeholder art. Everything below is where it's going.

Pillars

Combat feel

Combat should be part of the puzzle solving. Enemies hit hard and their attack patterns varied. Many weapons and classes work off builder and spender mechanics. The whole kit is gearted towards calculated aggression. Backing off should be the lesser option.

Bosses that aren't health bars

A boss fight should provide you with puzzles and questions that the dungeon hasn't. The first one is built around a mechanics. We have an arena goes dark, and getting the light back means reading the room and moving as a group, in order.

The run

We have plans for a town to return to, a mission board to leave from, and a party you can bring or find. XP is never lost so progression lives on your character. What you bring in is at risk. Death is not the end either! Plenty of mechanics to bring yourself and your team back.

Where it is now

The combat prototype exists and can be played start to finish against the first boss. Some number of weapon classes, races, spells, and the resource economy are all in and in play right now, rather than on paper. The focus right now is getting combat where we like it.

Devlog

No posts yet. Soon.

All devlog posts